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  • Steam's Most Popular Games

    An anonymous reader writes "The folks at Ars Technica scraped a ton of gameplay data from Steam's player profiles to provide statistics on how many people own each game, and how often it's played. For example: 37% of the ~781 million games owned by Steam users have never been played. Dota 2 has been played by almost 26 million people for a total of 3.8 billion hours. Players of CoD: Modern Warfare 2 spend six times as long in multiplayer as in single-player. This sampling gives much more precise data than we usually have about game sales rates. 'If there's one big takeaway from looking at the entirety of our Steam sales and player data, it's that a few huge ultra-hits are driving the majority of Steam usage. The vast majority of titles form a "long tail" of relative crumbs. Out of about 2,750 titles we've tracked using our sampling method, the top 110 sellers represent about half of the individual games registered to Steam accounts. That's about four percent of the distinct titles, each of which has sold 1.38 million copies or more. This represents about 50 percent of the registered sales on the service. ... about half of the estimated 18.5 billion man-hours that have been spent across all Steam games have gone toward just the six most popular titles.'"

    116 comments | 2 days ago

  • Your StarCraft II Potential Peaked At Age 24

    An anonymous reader writes "StarCraft II is popular among competitive gamers for having the depth necessary to reward differences in skill. A new study has found that your ability keep up with the game's frantic pace starts to decline at age 24. This is relevant to more than just StarCraft II players: 'While many high-performance athletes start to show age-related declines at a young age, those are often attributed to physical as opposed to brain aging. ... While previous lab tests have shown faster reaction times for simple individual tasks, it was never clear how much relevance those had to complex, real-world tasks such as driving. Thompson noted that Starcraft is complex and quite similar to real-life tasks such as managing 911 calls at an emergency dispatch centre, so the findings may be directly relevant. However, game performance was much easier to analyze than many real-life situations because the game generates detailed logs of every move. In a way, Thompson said, the study is a good demonstration of what kinds of insights can be gleaned from the "cool data sets" generated by our digital lives.'"

    100 comments | 2 days ago

  • Ubisoft Hands Out Nexus 7 Tablets At a Game's Press Event

    An anonymous reader writes "With Watch Dogs launching next month, Ubisoft is ramping up the promotion. That includes holding press events to show off the game to journalists, many of whom will end up reviewing Watch Dogs. One such event was held last week in Paris, and it has been revealed by attendees that Ubisoft decided to give everyone who turned up a Nexus 7 tablet. Why? That hasn't been explained yet, but in a statement on Twitter, Ubisoft said such gifts were 'not in line with their PR policies.' You can see how it would be viewed with skepticism; after all, these are the individuals who will give Watch Dogs a review score, which many gamers rely on to help them make a purchasing decision."

    43 comments | 2 days ago

  • Titanfall Dev Claims Xbox One Doesn't Need DX12 To Improve Performance

    MojoKid writes: "One of the hot topics in the wake of Titanfall's launch has been whether or not DirectX 12 would make a difference to the game's sometimes jerky framerate and lower-than-expected 792p resolution. According to Titanfall developer Jon Shirling, the new Microsoft API isn't needed to improve the game's performance, and updates coming down the pipe should improve Xbox One play in the near future. This confirms what many expected since DX12 was announced — the API may offer performance improvements in certain scenarios, but DX12 isn't a panacea for the Xbox One's lackluster performance compared to the PS4. It's an API that appears to mostly address scenarios where the CPU isn't able to keep the GPU fed due to draw call bottlenecks."

    117 comments | 5 days ago

  • PC Gaming Alive and Dominant

    An anonymous reader writes "Ars reports on a panel at PAX East which delved into the strength of the PC as a platform for games, and what its future looks like. The outlook is positive: 'Even as major computer OEMs produce numbers showing falling sales, the PC as a platform (and especially a gaming platform) actually shows strong aggregate growth.' The panelists said that while consoles get a lot of the headlines, the PC platform remains the only and/or best option for a lot of developers and gamers. They briefly addressed piracy, as well: 'Piracy, [Matt Higby] said, is an availability and distribution problem. The more games are crowdfunded and digitally delivered and the less a "store" figures into buying games, the less of a problem piracy becomes. [Chris Roberts] was quick to agree, and he noted that the shift to digital distribution also helps the developers make more money — they ostensibly don't have everyone along the way from retailers to publishers to distributors taking their cut from the sale.'"

    244 comments | 5 days ago

  • Civilization: Beyond Earth Announced

    An anonymous reader writes "Today at PAX East, Firaxis announced Civilization: Beyond Earth. It's a new Civ game inspired by their sci-fi strategy classic Alpha Centauri. Beyond Earth is currently planned to launch this year on the PC. According to Game Informer: 'Beyond Earth presents an opportunity for Firaxis to throw off the shackles of human history and give players the chance to sculpt their own destinies. Civilization games typically have a set endpoint at humanities modern age, but Beyond Earth has given Firaxis the opportunity and the challenge of creating a greater sense of freedom. ... The five different victory conditions that represent that next major event in human history are tied to the new technology web. At the start of the game, players will choose leaders and factions (no longer bundled with one another) and choose colonists and equipment to settle the land. Once descending from orbit, the technology web allows players to move in a number of directions.'"

    85 comments | 5 days ago

  • Future Airline Safety Instructions Will Be Given By Game Apps

    vrml (3027321) writes "They revealed the existence of their project only to aviation safety specialists at the recent FAA Conference on Cabin Safety in Philadelphia (PDF). Now a team of Italian researchers from the HCI Lab of the University of Udine has publicly released the first in a set of aviation safety apps on which they are working. Their mission is to propose novel, first-of-their-kind solutions to a well-known problem in aviation safety: passengers lack preparedness about what to do in aircraft emergencies, and do not pay attention or do not clearly comprehend the pre-flight briefings and safety cards used by airlines to instruct them about safety. So the project is re-inventing safety cards and briefings with new media, turning them into games and apps. The first game they decided to release focuses specifically on the 'Brace for impact' position: players can pose the body of their avatar in the 3D airplane cabin and get a personalized simulation of a crash landing . To win the game, you must save your avatar (and yourself)."

    64 comments | about a week ago

  • Do Free-To-Play Games Get a Fair Shake?

    An anonymous reader writes "This article makes the case that most gamers treat 'free-to-play' games with derision and scorn when they really shouldn't. The author refers to it as 'snobbery.' We've all either encountered or heard about a game company using shady business practices to squeeze every cent from their users through in-app purchases (a.k.a. microtransations, a.k.a. cash shops), or a simple pay-to-win format. But these stories don't represent all games — by a long shot. It's something endemic to shady developers and publishers, not the business model. Think about traditionally-sold games, and how often you've seen a trailer that horribly misrepresents gameplay. Or a $60 game that was an unfinished, buggy mess. Or a Kickstarted project that didn't deliver on its promises. The author says, 'When something is new, when it isn't aimed at you, when it is created by strange people in strange places, when it breaks established norms and when it is becoming hugely popular... it's scary for the establishment. The ethical critique is an easy way to fight these changes, a call to protect the children or protect the irrational people who obviously can't like these games on their own merits. We begin to sound as reactionary as the ban on pinball or the fears over jazz music corrupting the minds of our youth.'"

    181 comments | about a week ago

  • How Riot's Social Scientists Fight League of Legends Trolling

    An anonymous reader writes "There's an interesting interview up today with Jeffrey Lin, lead designer of social systems for Riot, the game studio behind League of Legends. Lin has a PhD in cognitive neuroscience. His recognition that most trolls are only trolls because they're having an off day has changed the way that Riot punishes players. 'In other words, you need a carrot and not a stick. Where a punishment would come across as harsh and out-of context, pointing out to players that they're letting their usually-high standards of conduct slide usually results in a change of attitude. Incentivising the good behaviour with an Honour stat which could be affected by conduct in any match also serves to reinforce that good behaviour.' As a result, Lin's seen a noticeable spike in the number of people saying 'GG' (good game) at the end of a match. It leaves you wondering: what if Activision approached Call of Duty griefers on Xbox Live the same way?"

    116 comments | about a week ago

  • Interviews: Jonathan Coulton Answers Your Questions

    We recently had the chance to talk with internet rock star and former code monkey Jonathan Coulton. We asked him a number of your questions and a few of our own about music, technology, and copyright issues. Read below to see what he had to say.

    36 comments | about a week ago

  • Study: Video Gamer Aggression Result of Game Experience, Not Violent Content

    An anonymous reader writes "A new study published in the March edition of the Journal of Personality and Social Psychology indicates that a gamer's experience of a video game and not the content of the game itself can give rise to violent behavior. In other words, 'researchers found it was not the narrative or imagery, but the lack of mastery of the game's controls and the degree of difficulty players had completing the game that led to frustration.' Based on their findings, researchers note that even games like Tetris and Candy Crush can inspire violent behavior more so than games like World of Warcraft or Grand Theft Auto if they are poorly designed and difficult to play."

    179 comments | about two weeks ago

  • A 2560x1440 VR Headset That's Mobile

    New submitter oldmildog writes: "GameFace Labs may very well be the furthest along in the quest to create a mobile VR headset. It's based on Android, and their latest prototype is the first VR headset (mobile or tethered) to include a 2560x1440 display, with 78% more pixels than 1080p based VR headsets like the Oculus Rift DK2. CEO Ed Mason said, 'The upgrade to 1280 x 1440 per eye is monumental. Individual pixels are hard to detect at first glance, making it a more immersive and comfortable experience in every single game and experience that we've tried. A lot of the ‘presence’ described by devs at the Valve [prototype VR headset] demonstration can be attributed to their use of higher resolution (and lower persistence) panels, which has a noticeable impact in suspending disbelief and tricking the brain."

    135 comments | about two weeks ago

  • Sony and Toyota Bring Real-Life Racing Into the Game World

    cartechboy writes: "Racing games on consoles are fun, but, ultimately, they aren't real. The difference between racing around a track on a TV screen and being behind the wheel of a real car on the asphalt is substantial — there's no reset button in real life. But Sony and Toyota have teamed up to blur that line with a new Sports Drive Logger device. It's a USB data logger that maps your real-world lines around a local racing circuit using the car's data systems and GPS coordinates. Using satellite positioning, pedal depression, steering angle, gear selection, engine revs, and vehicle speed, the Sports Drive Logger replicates this data in Gran Turismo 6. You use this data in the game's telemetry screen, or watch a virtual representation of the laps you've just driven, and even compare that data against your friend's data. If you're brave enough, you can compare your data to that of a professional driver's. Unfortunately this system is only available on the Japanese-spec Toyota GT 86 (a near-twin to the Scion FR-S and Subaru BRZ in the U.S.) — for now."

    42 comments | about two weeks ago

  • AMD Unveils the Liquid-Cooled, Dual-GPU Radeon R9 295X2 At $1,500

    wesbascas (2475022) writes "This morning, AMD unveiled its latest flagship graphics board: the $1,500, liquid-cooled, dual-GPU Radeon R9 295X2. With a pair of Hawaii GPUs that power the company's top-end single-GPU Radeon R9 290X, the new board is sure to make waves at price points that Nvidia currently dominates. In gaming benchmarks, the R9 295X2 performs pretty much in line with a pair of R9 290X cards in CrossFire. However, the R9 295X2 uses specially-binned GPUs which enable the card to run with less power than a duo of the single-GPU cards. Plus, thanks to the closed-loop liquid cooler, the R9 295X doesn't succumb to the nasty throttling issues present on the R9 290X, nor its noisy solution."

    146 comments | about two weeks ago

  • A Rock Paper Scissors Brainteaser

    New submitter arsheive (609065) writes with a link to this interesting RPS brainteaser: "How do you play against an opponent who _must_ throw Rock 50% of the time, and how much would you be willing to pay to play against them?"

    167 comments | about two weeks ago

  • Five-Year-Old Uncovers Xbox One Login Flaw

    New submitter Smiffa2001 writes: "The BBC reports that five-year-old Kristoffer Von Hassel from San Diego has uncovered a (frankly embarrassing) security flaw within the Xbox One login screen. Apparently by entering an incorrect password in the first prompt and then filling the second field with spaces, a user can log in without knowing a password to an account. Young Kristoffer's dad submitted the flaw to Microsoft — who have patched the flaw — and have generously provided four free games, $50, a year-long subscription to Xbox Live and an entry on their list of Security Researcher Acknowledgments."

    196 comments | about two weeks ago

  • GameSpy Multiplayer Shutting Down, Affecting Hundreds of Games

    An anonymous reader writes "For over a decade, GameSpy has provided and hosted multiplayer services for a variety of video games. GameSpy was purchased in 2012, and there were some worrying shutdowns of older servers, which disabled multiplayer capabilities for a number of games. Now, the whole service is going offline on May 31. Some publishers are scrambling to move to other platforms, while others are simply giving up on those games. Nintendo's recent abandonment of Wi-Fi games was a result of their reliance on GameSpy's servers. Bohemia Interactive, developers of the Arma series, said the GameSpy closure will affect matchmaking and CD-key authentication."

    145 comments | about two weeks ago

  • What's In a Username? the Power of Gamer Tags

    An anonymous reader writes "Are pro gamers good because they're good, or just because their usernames make you think they are? New scientific research suggests it may actually be a little bit of both. What's most interesting about this isn't what it says about current players, but how up and coming gamers will choose their own handles in future, both to intimidate opponents — and pull in the audiences that help subsidize their budding careers."

    99 comments | about two weeks ago

  • Amazon's Fire TV: Is It Worth Game Developers' Time?

    Nerval's Lobster (2598977) writes "Amazon is serious about conquering the living room: the online retailer has launched Fire TV, a set-top box that not only allows viewers to stream content, but also play games. That streaming-and-gaming capability makes Amazon a threat to Apple, which rumors suggest is hard at work on an Apple TV capable of doing the same things. In addition, Fire TV puts the screws to other streaming hardware, including Roku and Google's Chromecast, as well as smaller game consoles such as Ouya (a $99, Android-based device). Much of Amazon's competitive muscle comes from its willingness to sell hardware for cheap (the Fire TV retails for $99) on the expectation that owners will use it to stream and download digital content from Amazon, including television shows and apps. Those developers who've developed Android games have an advantage when it comes to migrating software to Amazon's new platform. "Porting You Don't Know Jack was really like developing for Android, with the exception of the store and the new controller library," Jackbox Games Designer/Director Steve Heinrich told Gamasutra after the Fire TV announcement. "The store itself is the same as the Kindle version, which we've used many times now, and the way the controller works is very close to what we did for Ouya." While Fire TV could represent yet another opportunity for game developers looking to make a buck, it also raises a pressing question: with so many platforms out there (iOS, PC, etc.), how's an indie developer or smaller firm supposed to allocate time and resources to best advantage?"

    88 comments | about two weeks ago

  • Amazon Launches Android-Powered 'Fire TV' For Streaming and Gaming

    Today Amazon launched 'Fire TV,' a new video streaming box designed to compete with devices like the Roku and Apple TV. The Fire TV runs Android on a quad-core Qualcomm 1.7 GHz processor with 8GB of internal storage and 2GB of RAM. It supports 1080p video output at 60fps and measures 4.5" x 4.5" x 0.7". The Fire TV is also explicitly designed to support gaming, and Amazon has concurrently launched their own game controller. The Fire TV's remote control includes a microphone and a button that lets you search TV show and movies by voice.

    180 comments | about two weeks ago

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